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Artifact Deck Guide:
UB Payday Deck Tech []

By artsel | Updated December 5th, 2018
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artsel December 5th, 2018
Avg. Mana Cost = 5
All Items
0 1 2 3 4 5 6 7 8
16 12 8 4 0
Value $621
Total Cards 37
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Deck Stats Details Tools Discussion (11) Open in Builder
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8 V o t e s
Mana Curve
All Items
0 1 2 3 4 5 6 7 8
16 12 8 4 0
Value $621
Total Cards 37
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lagwire's Avatar
lagwire Posted: December 17th, 2018 | 8:10 AM
This deck looks solid AF. Trying it out now, gave ya a follow too my man. Keep up with that cool thing you're doing.
artsel's Avatar
artsel Posted: December 5th, 2018 | 12:02 PM
Cutting Cunning Plan for Foresight. While having an extra cycle play that can keep Luna alive on the flop is nice, I felt the overall impact of the card with only 2 blue heroes was weak. Most of the time I would rather cast At Any Cost Round 1 to turn around a bad flop anyways. No amount of cantrips will protect you from a Round 1 Duel or Round 2 Gank. Adding another 4-mana draw play gives Ogre more value on the turn, and gives the deck a decent response to an opponent playing for initiative. Sometimes you just need to dig for an answer, and this helps tremendously.
Goblin Fartshooter's Avatar
Goblin Fartshooter Posted: December 5th, 2018 | 11:06 AM
How many Claszureme Hourglass are you hoping to get equipped? I'm wondering if you are running 3 just to guarantee you get one, or do you really want 2 equipped and the third is for RNG?
artsel's Avatar
artsel Posted: December 5th, 2018 | 12:15 PM
Right, I just want to have the highest chance of getting one early because it can shut a game down.
Goblin Fartshooter's Avatar
Goblin Fartshooter Posted: December 5th, 2018 | 10:14 AM
Iron Fog Goldmine was bad for me in Black-Red, but this is a control deck so maybe it will pay off more.
I feel like you need Compel or more Cunning Plan so the early game doesn't have you blown-out. Cunning Plan can move enemy heroes, so the restriction of needing a friendly neighbor is often not a problem. I would suggest removing at least one ...And One For Me

Personally I would cut one Hourglass for another Signet Ring. Ring is really important early.

It also seems like Bounty Hunter should be in slot 4, with Ogre Magi slot 5. You don't have many 4-cost blue cards.
artsel's Avatar
artsel Posted: December 5th, 2018 | 12:14 PM
I like IFG here because it adds a strong Round 1 play for the black heroes on the flop. Later in the game it serves as Coup de Grace fodder, so its not so bad.

I actually just cut Cunning Plan in favor of Foresight. I found myself often using At Any Cost in response to a bad flop or to secure econ for a Payday. Having another 4-mana blue spell for Ogre to Multicast on the turn also adds to his value in that spot. Opening up blue mana in the 2 black lanes is obviously a good thing most times as well. So far it feels great.

I am also off Revtel Signet Ring completely. I tested it for a bit and it felt slow and bad, especially when I had explosive starts with just enough gold for a big buy. I much prefer having an impactful item available for purchase every Shopping Phase.

Thanks for your feedback! Check out me playing it on stream at
artsel's Avatar
artsel Posted: December 4th, 2018 | 4:43 PM
Taking a page out of McFeeds book, I cut both Conflagration for two copies of Bolt of Damocles. For 5-mana, the improvement just wasn't fast enough or impactful enough to keep running. Armor also trivializes the damage. Bolt bolsters the deck's late-game, while also giving the expensive items more purpose and direction. Let me know what you think!
artsel's Avatar
artsel Posted: November 30th, 2018 | 11:57 AM
Currently cutting Aghanim's Sanctum for an extra copy of Hip Fire. It is definitely a meta call flex spot, so feel free to fill it how you see fit!
McFeeds's Avatar
McFeeds Posted: November 29th, 2018 | 11:25 AM
As someone with very similar UB Econ list, why cunning plan over say Compel? Also is sanctum worth it as a one of? Lastly if you want to link cards in your description you can use double brackets.
artsel's Avatar
artsel Posted: November 29th, 2018 | 3:13 PM
Thanks for the tip! As for the tough choice between the blue cycling cards, I found the mana cost of Cunning Plan to be relevant, especially when the strategy hinges on landing a Track or Payday by Round 3. The lower mana cost also allows for easier cycling when you don't need the effect, and makes capitalizing on Multicast procs when digging a breeze. Moving a unit out of aura range (Treant, Enchantress, etc.) can win lanes, as can slipping a unit to the outside for tower damage. Aghanim's Sanctum is definitely a flex spot in the deck considering how clunky it plays here. That being said, if you have the opportunity to set one up, it can enable valuable combos to take control of a lane. It can punish an opponent for playing for initiative too hard. While I don't like multiples because Round 2 plays in this deck tend to be more aggressive and initiative-dependent, I feel the potential power of this improvement warrants an inclusion. Some edits I would consider are a second Hip Fire, a third Conflagration, At Any Cost, or ...And One For Me, or adding a single Foresight.
I appreciate the feedback! Feel free to add me on Steam (artsel) and we can share some lists and do some play testing!
McFeeds's Avatar
McFeeds Posted: November 30th, 2018 | 4:11 PM
Added! ... I lied I can't find you on steam. You can add me if you want, it's McFeeds and the profile pic is kruphix from mtg.
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Deck Details & Information

Nothing too spicy here. Utilize black's strong targeted removal and blue's flexible AOE tools to control the board, ramp econ, and close out the game with a flashy item or massive spell. Find me playing it on stream at!


Phantom Assassin - An immediate threat to most heroes on the flop, PA is essential to the gameplan here. Coup de Grace is the answer to more resilient threats, and is a major key to the gold gain strategy.

Lich - A thick hero with respectable attack, Lich is a safe flop hero that enables reliable Round 1/2 black plays. Sacrifice is a valuable ability not only when losing allies or setting up an Annihilation, but also when your opponent is trying to play for initiative. Adding to this deck's variety of sweepers, Chain Frost is unique in that it grants initiative, allowing for follow-up plays in other lanes.

Luna - Luna becomes stronger every round she remains on the board, thanks to both Lucent Beam and Eclipse. This means that while she is not the scariest threat, she is a good blue flop choice. Lucent Beam synergizes well the deck's other AOE tools, and Eclipse's piercing damage can easily clear out a lane.

Ogre Magi - The ability to generate card advantage with Multicast makes Ogre a strong turn hero to open up blue spells across the board. Ignite maintains constant pressure on enemy lanes, keeping creep swarms in check and softening up heroes for other damaging plays.

Bounty Hunter - The heart and soul of the Payday deck, BH represents a strong river threat with Jinada, especially if items have been acquired by then. He can be good on the flop, but he loses too many trades with common heroes without Jinada for me to risk it. Coupled with PA, Track is a main combo piece that allows for a burst of gold to buy the expensive items in the deck. The goal is to secure kills on Tracked heroes early, enabling purchases of high-impact items. It is with this pressure and careful control of the board that this deck closes out games.


At Any Cost - Cheap AOE damage that packs enough punch to pick off heroes and turn the tides of a lane
Payday - The namesake of the deck, Payday capitalizes on the gold gain provided by PA,BH, and the various AOE cards to buy items early
Slay - The answer to dangerous creeps, can shut down some decks' win conditions
...And One For Me - Being able to duplicate an early high-value item allows the deck to snowball quickly
Foresight - Gives Ogre a strong Round 2 Multicast target while creating card advantage, feels extra good when the opponent is playing for initiative
Gank - Very strong with PA and BH, secures Track kills and represents a threat to enemy heroes regardless of deployment
Hip Fire - Valuable damage that grants initiative, allowing for follow-up plays
Annihilation - The best card in blue. Resets lanes and complements gold gain strategy
Bolt of Damocles - a brutal late-game win condition, this deck aims to stall long enough to stick one of these for lethal


Iron Fog Goldmine - Passive gold gain for obvious reasons, great econ early, great Coup de Grace fodder later XD


Apotheosis Blade - The answer to improvement-heavy decks and resilient units, this item turns any hero into a dangerous combat threat.
Horn of the Alpha - The most proactive of the big buys, the effect this item has on a lane is a win condition in itself.
Blink Dagger - Having the ability to move around when needed can be crucial. This is especially true in a deck running Annihilation with only two blue heroes.
Claszureme Hourglass - Getting this equipped early can be devastating for the opponent, disrupting their game plan long enough to finish them off. Just insane.
Vesture of the Tyrant - This item allows for heroes to hold struggling lanes solo, and also provides Rapid Deployment for immediate post Annihilation pressure. One of the best answers to a resolved Time of Triumph in the game.

Unlike the aggressive Black-Red gold ramp decks that aim to buy a Horn of the Alpha as soon as possible, the goal here is to play a patient control game until several items have been acquired and/or Bolt of Damocles can be slammed. Claszureme Hourglass and Vesture of the Tyrant are the perfect items to complement this strategy.

Buy big items. Play big spells. Live the dream.

Feel free to comment on the deck and make any suggestions for future edits! Thanks for checking this out!

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