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Artifact Deck Guide:
UB Econ Control *PRIMER*




By McFeeds | Updated December 4th, 2018
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McFeeds December 4th, 2018
47K
Avg. Mana Cost = 5
All Items
0 1 2 3 4 5 6 7 8
16 12 8 4 0
Value $109
Total Cards 34
30
5
5
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Deck Stats Details Tools Discussion (42) Open in Builder
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139 V o t e s
Mana Curve
All Items
0 1 2 3 4 5 6 7 8
16 12 8 4 0
Value $109
Total Cards 34
30
5
5
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1
Apollosbane's Avatar
Apollosbane Posted: January 14th, 2019 | 6:47 AM
I've noticed some people talk about running slightly above minimum. The idea is that a lot of really powerful, high cost signature spells are forced to be 3 ofs in the deck and drawing them too soon is devestating. Running 43-45 with extra low drops evens this curve.

That being said, how bad of an idea would it be for this deck to run to 42 and adding back the third copy of Compel and returning 1x Slay?
1
caracax_push_fire's Avatar
caracax_push_fire Posted: January 10th, 2019 | 2:56 PM
I played the deck multiple times. I have the impression, I lose the early game too often. Any suggestions?
1
1laNa's Avatar
1laNa Posted: December 27th, 2018 | 2:24 PM
1 question

what do you think about Murder Plot ?
1
1laNa's Avatar
1laNa Posted: December 27th, 2018 | 2:16 PM
Nice deck but i made some changes>
-1 traveler cloack + 1 jaspper dagger (since the new dispel is so good vs silencers and stuns)
-1 at any cost (since its rare to use this card) + 1 pick off
-1 vesture of the tyrant + 1 horn of the alpha
-1 bolt of damocles + 1 incarnation of selemene
-1 hipe fire + 1 pick off ( for more versatile kills in other lanes)
what do you think?
1
br3b's Avatar
br3b Posted: December 12th, 2018 | 2:12 AM
My favorite deck so far. Very well balanced. Good work!
1
KazperKD's Avatar
KazperKD Posted: December 7th, 2018 | 9:14 PM
I made few change that help a lot today my wwin rate with this deck is 78%
1
McFeeds's Avatar
McFeeds Posted: December 10th, 2018 | 7:20 AM
Also curious to see the changes as I am trying to tune the list to fit better into the meta.
2
Xallorev's Avatar
Xallorev Posted: December 8th, 2018 | 2:27 AM
and what did you change?
1
freeloadermc's Avatar
freeloadermc Posted: December 6th, 2018 | 9:01 PM
Hey yo, just wanted to say that I'm loving this deck so far. Just got my first perfect streak with this deck yesterday. Super fun to play, and it's also very flexible against any deck I might run into. Great deck. :)

However, I've been thinking about cutting out At Any Cost. It's almost never a card you wanna play on curve, and by the time you do want to play it, I feel like Annihilation, Mystic Flare, Eclipse, and Chain Frost already do a great job at board control. It also doesn't kill most of the Red heroes, which Red seems to be pretty popular right now. It's been decent against token based decks though. Not sure what to replace At Any Cost with, but just a thought.
1
Xallorev's Avatar
Xallorev Posted: December 8th, 2018 | 4:03 PM
well its not really the [at any cost] fault, rather than the game itself
we dont have mulligan (yet) so we cant really control our first opening hand, sure even mulligan might give you even worse cards, but hey at least we got a chance to get some low cost card earlier
1
McFeeds's Avatar
McFeeds Posted: December 8th, 2018 | 8:31 AM
AAC is extremely good against black heavy matchups and can act like a annhi after some chip damage. It's one of the strongest cards in the deck IMO and I would definitely keep it.
1
KazperKD's Avatar
KazperKD Posted: December 5th, 2018 | 6:52 PM
I really love to play this deck but min win rate in Expert Constructed is only 50%, not sure exactly what it miss because each time I lose it's very close.
1
Xallorev's Avatar
Xallorev Posted: December 6th, 2018 | 5:33 AM
exactly, its always been close game
2
Goblin Fartshooter's Avatar
Goblin Fartshooter Posted: December 5th, 2018 | 10:42 AM
If you're not running Ogre Magi or Zeus isn't it reasonable to flop all 3 black heroes? Your best blue cards cost 4 or more, and having Lich in lane instead of Luna could mean a creep kill for gold, and no retaliation round 2.
1
McFeeds's Avatar
McFeeds Posted: December 5th, 2018 | 1:38 PM
hmmm I actually really like that. The only argument I have against it is getting the extra eclipse charge from having her on the flop.
1
Xallorev's Avatar
Xallorev Posted: December 5th, 2018 | 2:47 AM
i got few question regarding this deck :
1.what's your win rate with this deck mcfeeds?
2.have you tried running this deck on expert construct?
3. how do you counter deck with cheating death?
1
McFeeds's Avatar
McFeeds Posted: December 5th, 2018 | 9:02 AM
I haven't been tracking my winrate tbh and have been playing a lot of varied stuff since launch, however in approximately 8 casual constructed runs I have 5 perfect runs and in my 2 expert constructed with the deck I went 5-0 and 5-1.

Our main answer to cheating death is Apo Blade or hoestly just not dealing with it. Vesture's armor is enough to counter swarm decks so we really don't care about cheating death until we need to and by then you will likely have amassed enough gold to buy your Apo. Alternatively get real lucky with your coinflips.
1
Leeiguana's Avatar
Leeiguana Posted: December 2nd, 2018 | 2:05 PM
I'm currently running Crystal Maiden in Skywrath place. Do you think It is viable ? She's horrible as a Fighter, but the 2 mana that she gives canal make a difference, and her Signature holds up pretty well early aggressiveness.
1
McFeeds's Avatar
McFeeds Posted: December 3rd, 2018 | 6:59 AM
Personally not a fan. She dies to easily, her passive doesn't usually matter as this deck often doesn't care about casting more than 1 high impact spell a turn, and lastly yah her sig offers some early game protection but it's only on one target and isn't enough to make her worth a slot.

I'd keep testing though, you could shift some of the deck design to make this into more spellslinger heavy and abuse her passive. Not the way I'd go with it but its a thought and who knows it might be better.
1
kievery's Avatar
kievery Posted: December 1st, 2018 | 4:39 PM
I've a question about nomenclature in the names people come up with to name their decks. What is "U" in "UB"? B typically stands for the color of the deck which might be blue but U?

2. how does this counter axe decks and combostorm decks?
1
McFeeds's Avatar
McFeeds Posted: December 2nd, 2018 | 8:55 AM
Combo relies pretty heavily on Kanna and Emissary. Saving initiative to time an annihilation well can win you the matchup as well as well as just agressively picking off blue hero's when you can to prevent WHO LET THE DOG'S OUT! UG combo is probably this deck's worst matchup but you do have the tools to win if you play smart. I also think combo is a tad slow in this current meta and RB aggro can eat it for breakfast so IDK how much of it you actually see.

As for Axe we have 2 options 1 our PA landed in his lane. Awesome we take that trade 7 days a week to shut down the strongest thing in their deck. 2 we abandon ship till mana 6 and control with Eclipse etc. that don't give a **** about the big red boi. Vesture is key in red matchups cause you will keep getting your hero's back *albeit feeding a ton of gold. But our late game is generally stronger than most decks.

And as Xallorev pointed out U for blue. I also keep referring to things as their MTG terms so something like RB might be called Rakdos Aggro in my head but I try to keep that out of the guides.
1
Xallorev's Avatar
Xallorev Posted: December 1st, 2018 | 10:39 PM
1.Actually, B stands for Black, and U stands for blUe, it kinda the term they used on MTG (?)
2. by power of struggle, use gank and hip fire to fight axe i think
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Deck Details & Information

Changelog



v1.2
- 1 ...And One For Me
- 1 Slay
- 1 Compel

+ 3 Dimensional Portal

D-portal is incredible in the very prevalent RB match up sponging lots of damage with emergency blockers. Slay wasn't performing as well as I would've liked. And one for me while hilarious was a very win more card and having 2 in your hand felt bad. Still keeping 1 for double items. I hate cutting 1 compel but I think 3 portal is needed and it fills a similar spot.

People keep asking about cutting 1 Bolt, I might to bring compel back in but I close a lot of games out with clutch bolts and drawing it is important.

v1.1
Didn't realize I could change the hero order on the site to properly reflect my flop in the game. This has been adjusted.

The deck also feels a little too blue heavy for only having 2 blue heroes. As such it is highly recommended to put your first vesture onto Luna or Sky. Also I find that clever passing can help maintain initiative a lot better than I previously thougt, especially against the Rx agressive decks. For both these reasons I cut both Arcane Assault for a Slay and another copy of Hip Fire.

Considering I have burned through all 10 items in my shop almost every game I am going to keep both Apotheosis Blade and Horn of the Alpha in for now. However, I am finding myself wanting blade a lot more often than horn.

Overview and Hero Selection



An Econ / Control deck that seeks to stall the game until closing it out with Bolt of Damocles or a high cost item such as Horn of the Alpha or Apotheosis Blade.

The Flop
Bounty Hunter - The core of any econ deck. Solid, aggressive stats for early game kills and Track is a core part of the deck.
Luna - 8 hp means in some matchups she lives after the flop. We want to keep her on the field early and as long as possible to start building up eclipse charges. Eclipse is a fantastic board clear that gets more powerful the longer the game goes and is one of our best ways to deal with armor.
Phantom Assassin - Very aggressive stats, will trade with almost every hero in the game netting us some quick gold. Great targer for Gank to secure early kills / pressure. Coup de Grace shuts down anything and everything.
Skywrath Mage - Probably the weakest hero in the deck. I've thought about replacing him with Kanna, Ogre Magi, or Zeus but theres something about Mystic Flare that makes me keep him in here. The spell just simply nukes your problems into oblivion plus his ability helps soften up the tankier heroes for us.
Lich - Chain Frost might be the best signature card in the game. 28 damage and initiative deals with a lot of things very well. With his ability we can eat creeps for card advantage and even a stranded hero if needed, this also works well with the rapid deployment from vesture if we need to dig for a bolt.

Early Game



Early on this deck has two goals:
1) Generate Income
2) Survive

Iron Fog Goldmine, Track, and Payday, like in most Econ decks provide a solid backbone for gold income so that we can afford our major items and be in a commanding position in the midgame.

Our early game survival tools are Compel to cycle and for its insane flexibility with either picking off heroes or protecting ours and At Any Cost to help deal with wide boards and stall us into the mid game. Also Traveler's Cloak can keep our heroes alive, *cough* Luna *cough*.

Huge credit to Kozmic for some insightful thoughts on Traveler's cloak in this deck - The travelers cloak really isn't in there so much for the early game durability. Yes it helps, but you can often get past it. The actual reasoning behind the cloaks is two folds- 1) Thinning out the item deck. You often want to increasing your chance as quickly as possible to find the item you're looking for. Cloak is an easy spam buy that can greatly increase the chances of finding the vestures in short time. 2) Discard fodder to CDG. I think this is a key part a lot of new players will miss.

Gank also deserves a mention here as on Bounty Hunter or Phantom Assassin can pick up early kills to either help relieve pressure or start the gold snowball rolling.

Mid Game



Mid game for this deck is mana turn 6 and that is where almost all of our signature cards and heavy hitters come online. At this stage we are probably losing 1-2 lanes and need to use our board clears for damage control and stall. With how insane some of these spells are we shouldn't have any issues. The gameplan here is to keep our opponents threat down with as few cards as possible until we can close out the game.

Before we get into the heavy hitters we need to talk about initiative. Initiative management is crucial to playing this deck as a well timed Gust or Enough Magic by our opponent will lose us the game. We need to hold initiative to deal with our opponents threats before they can deny us our answers. This is usually done by passing in lanes where we are already stalling well or even ahead when we know we have a high impact play coming up. Luckily for us we are running Arcane Assault and Hip Fire which can steal us initiative as needed, even Chain Frost can be used to snag initiative for a clutch play.

Annihilation, Eclipse, Chain Frost, and Mystic Flare help us deal with multiple threats at once and keep out opponent's heroes off the board. Coup de Grace while 2 for 1ing ourselves deals with must be answered heroes or just locks our opponent out of playing in a lane.

Around this time our gold should be rushing in and items like Blink Dagger and Vesture of the Tyrant will be coming online. Blink Dagger lets us reposition stranded heroes to get the most out of our spells and hey the +2 attack is nothing to scoff at. Vesture of the Tyrant is the workhorse of the deck, +3 armor makes stalling a piece of cake and rapid deployment means after annihilation or at any cost we bounce back first. Lastly we have ...And One For Me which lets us double up on our high impact midgame items or even our win cons as needed. Also note you can steal something spicy from an opponent, just be careful as wasting it to get another travelers cloak is a real feelsbad.

Late Game



Ah the late game, you've most likely nuked the opponent's heroes into submission and your towers are on their last legs, it's time to end this sucker.

Horn of the Alpha and Apotheosis Blade serve to close out the game through siege damage, big creeps, and just repeatedly killing things over and over again. These can both be doubled up with ...And One For Me if needed.

Lastly we run Bolt of Damocles to close out the game. Slamming a tower for half its health tends to get things done.

Other Considerations



Sniper - I really like the core of black heroes that I am currently running but sniper does feel like he could take a spot. Assassinate being in any lane gives him a bit more flexibility than PA but he isn't as good early game which this deck really struggles with.

Zeus - Thundergod's Wrath is a VERY good card, however I think Mytic Flare has additional flexibility which warrants Sky the spot

Kanna - While almost everyone agrees that she is the best blue hero in the game, I don't think she fits well into this deck as most of our spells are nonbos with the dogs. She can serve as an additional wincon if needed.

Ogre Magi - Multicast lets us double up on high impact spells which is pretty dang dope, however not a huge fan of the RNG aspect. If I was going to sub sky out it would probably be for ogre.

Slay - I wish I could fit this in the deck but it feels to low impact early game and our big spells can deal with creeps if needed. Really shines on Thunderhide Pack but hey we have Annihilation

Revtel Investments - might be too slow at generating value compared to goldmine. Should test at somepoint

Keenfolk Turret, Steam Cannon, Conflagration - generally just too slow / low impact for this deck. Could all be useful with a Kanna based shell

Aghanim's Sanctum, Incarnation of Selemene - We can't abuse this as well as a combo deck can. I just don't think its worth the slot but once again probably should test.

Foresight - was originally running 2 but dropped them for another Compel and Arcane Assault, initiative is a huge part of this deck and foresight is a great way to give it to your opponent.

Dimensional Portal - one of the best spells in blue, but creeps aren't a big part of our gameplan and its hard to fit another card into this deck. The emergency blockers can be clutch but idk how best to slot it in.

Check out my other deck primers
Mono Red Aggro - https://www.artifactfire.com/artifact/deck/red-deck-wins-primer-8206

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