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Artifact Deck Guide:
[Rug] VinKelsier's All-Stars Tri-color




By VinKelsier | Updated December 9th, 2018
Copy Deck Code
VinKelsier December 9th, 2018
10K
Avg. Mana Cost = 5
All Items
0 1 2 3 4 5 6 7 8
16 12 8 4 0
Value $618
Total Cards 40
30
5
5
Vote Up
8 Rating
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Deck Stats Details Tools Discussion (3) Open in Builder
Open in Builder
34 V o t e s
Mana Curve
All Items
0 1 2 3 4 5 6 7 8
16 12 8 4 0
Value $618
Total Cards 40
30
5
5
Deal First Hand
Redeal

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2
hatsuyume's Avatar
hatsuyume Posted: December 2nd, 2018 | 10:17 AM
Hi @VinKelsier, love the look of this list. Being able to play the green spells into any lane (and only wanting to play the blue spells in your wide lane anyway) really facilitates the 3c strategy. Looking forward to trying this later. I used to jam a lot of Gwent pre-MW so I recognise you are someone worth trying decks from.

I'm curious about the Orb choice - have you tried Hourglass in that slot? I admit I haven't tried Orb yet but run two Hourglasses in my base-blue decks and it's been great, though this is partially because it doubles as an extra health item to protect tiny blue heroes from preemptive duels and such. I like that you can just not buy Orb against decks without relevant targets though (which saves you from having redundant STDs stuck in hand or whatever)

My "expert constructed" experience so far has involved playing against BR decks a lot - some with payday/horn, some with sorla/vagali, some with just the good creeps - how do you find this archetype matches up against those decks?
2
VinKelsier's Avatar
VinKelsier Posted: December 3rd, 2018 | 11:42 AM
I think this deck is very strong vs BR (they can't answer a wide lane well at all) and vs Combo (you can do the same thing, with hero killing pressure and orb to shut them down).

As for orb, you hit the nail on the head. It can be game winning even without presence vs combo and ramp. If I did cut it, hourglass would be the go-to...one could also consider cutting cloaks for hourglass, but I like cheap items a lot. And yea, I hate Smash...lost a lot of games to it being dead, and even when it works it can ruin your turn, can't smash/call, etc.
2
hatsuyume's Avatar
hatsuyume Posted: December 3rd, 2018 | 6:54 PM
I just finished my expert gauntlet trying it and got the 5-x. I didn't really appreciate the orb, but then again I didn't queue into storm at all. The problem I find is that when you face decks without any targets for it, you just brick your whole shopping phase, whereas hourglass at least does something in every matchup. I wonder what I would choose if I was playing a tournament.

I'm going to queue something like your BRu sorla/kanna list for my next expert gauntlet (I actually just commented on there too with a question). Definitely enjoying trying these strategies out, especially when so many people seem to think splashing a third colour is just unplayable (people also seem to think monocolour is unplayable for some reason but I 5-0'd twice this weekend with U).
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Deck Details & Information
Overview/Heroes:

The early game of this deck is tempo based with a goal of controlling the board early via strong flop heroes alongside resilient creeps that accomplish the same goal. After that is established, we use the pressure provided by Kanna, Drow, and Mist of Avernus to force 1 lane and strong red heroes to choke out another.

Our flop heroes are:

Bristleback - Raw stats with the threat of growing. If he flops into a hero he can kill, often the opponent will not even try to redeploy into the lane. He is also extremely unlikely to die on turn1.

Axe - Raw stats once again. Instead of threatening to grow, has built in sustain/resilience in his 2 armor. He should never die on turn-1.

Legion Commander (LC) - Good statline that threatens most non-red heroes in the game. Great sig spell in Duel.

Following this, we have:

Kanna on the turn. Find a good lane for her where you are likely to be able to go wide (4 damaged units from turn 1 is enough to warrant that lane if her sig is in hadn). Realize that her lane can easily turn into an ancient threat later.

Drow Ranger on the river. While combo decks seek to put green and blue together, this deck is 100% fine putting drow into a safe lane the opponent has abandoned because of Bristle or Axe. She stays safe providing her aura to Kanna's pets and lowers the odds of Bristle getting creep blocked all game.

Main deck cards:
Part of the beauty of Kanna with this deck is it makes it very easy to activate Stonehall Elite. Look for times this can grow. If possible, commit it when the opponent has no mana to respond. We also have:

Bronze Legionnaire - This creep has perfect stats to kill melee creeps every turn while threatening weaker blue heroes over 2 turns as well.

Mercenary Exiles - There is a lot of nuance involved in knowing when to pump this card and when not to. Hitting the 4~6 attack range (spending 4-8 gold) is almost always worth it in the early game so that it can efficiently 1-shot creeps for as long as it remains on the board. In the late game, you can sometimes get a surprise tower lethal by dropping your gold, and throughout the game, you have to consider how badly you need to purchase items.

Red Mist Pillager - Good to take a red lane the opponent has abandoned.

Spring the Trap - To influence another lane from the lane the opponent has abandoned.

Mist of Avernus & Rumusque Blessing - Play these generally into Kanna's lane to add pressure. Blessing can be huge vs cards like Conflagration and Ignite. Drow does NOT have to be in lane with Kanna.

Dimensional Portal - Very strong card to help go wide and benefit from Drow and Mist.

Prey on the Weak - Do not be scared to Prey for ~4 on turn 2. Since this deck does not have its own Ignite, it is sometimes hard to get more than that - don't be greedy.

Cunning Plan - Consider how this interacts with a Prey for the following turn, or otherwise just keep the Kanna engine going.

The rest of the main-deck should be fairly self-explanatory.

Items:

Obliterating Orb - This is the best situational card in the item deck. It directly counters Incarnation of Selemene decks while also providing potential counterplay against ramp decks. First, note that this CAN be used even if all of your heroes are silenced. An example of how to use it: Opponent is on 7 mana, they cast Gust (3/7 mana remaining), Stars Align (5/9 mana), then Aghanim’s Sanctum (1/9 mana). You now destroy the Sanctum with Orb. They just spent 3 cards to try to have their combo go off, you spent a 10g item to trade for all those cards and shut them down.

The rest of the item deck should be fairly straight forward. Blink Dagger is huge, do not cut it.

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