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Artifact Deck Guide:
[BRu] VinKelsier's Bloody Kanna Ladders.

By VinKelsier | Updated December 4th, 2018
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VinKelsier December 4th, 2018
Avg. Mana Cost = 5
All Items
0 1 2 3 4 5 6 7 8
16 12 8 4 0
Value $551
Total Cards 34
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Deck Stats Details Tools Discussion (2) Open in Builder
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Mana Curve
All Items
0 1 2 3 4 5 6 7 8
16 12 8 4 0
Value $551
Total Cards 34
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hatsuyume's Avatar
hatsuyume Posted: December 3rd, 2018 | 6:48 PM
Another deck that I have to try out! What motivated you to play triple nevermore and only one oath? My initial instinct would be to max oath before playing the first nevermore.
VinKelsier's Avatar
VinKelsier Posted: December 5th, 2018 | 8:56 AM
I actually changed the list!
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Deck Details & Information

The early game of this deck is tempo based with a goal of controlling the board early via strong flop heroes alongside resilient creeps that accomplish the same goal. After that is established, we use the pressure provided by Kanna to take 1 lane (with a severe ancient threat alongside Assault Ladders ) and Sorla to smash a tower in another to close the game.

Our flop heroes are:

Phantom Assassin - Highest raw stats for a black hero - can outright kill heroes on the flop.

Axe - The obvious choice, with solid attack and built in sustain with his 2 armor. He should never die on turn-1.

Legion Commander (LC) - Good statline that threatens most non-red heroes in the game. Great sig spell in Duel.

Following this, we have:

Kanna on the turn. Find a good lane for her where you are likely to be able to go wide (4 damaged units from turn 1 is enough to warrant that lane if her sig is in hadn). Realize that her lane can easily turn into an ancient threat later.

Sorla Khan on the river. Try to deploy her to a lane that she can likely hit a tower, IDEALLY not in Kanna's lane, thought it may be unavoidable at times.

Main deck cards:
Part of the beauty of Kanna with this deck is it makes it very easy to activate Stonehall Elite. Look for times this can grow. If possible, commit it when the opponent has no mana to respond. We also have:

Bronze Legionnaire - This creep has perfect stats to kill melee creeps every turn while threatening weaker blue heroes over 2 turns as well.

Mercenary Exiles - There is a lot of nuance involved in knowing when to pump this card and when not to. Hitting the 4~6 attack range (spending 4-8 gold) is almost always worth it in the early game so that it can efficiently 1-shot creeps for as long as it remains on the board. In the late game, you can sometimes get a surprise tower lethal by dropping your gold, and throughout the game, you have to consider how badly you need to purchase items.

Red Mist Pillager - Good to take a red lane the opponent has abandoned.

Spring the Trap - To influence another lane from the lane the opponent has abandoned.

Dimensional Portal - Very strong card to help go wide and benefit from Drow and Mist.

Prey on the Weak - Do not be scared to Prey for ~4 on turn 2. Since this deck does not have its own Ignite, it is sometimes hard to get more than that - don't be greedy.

Cunning Plan - Consider how this interacts with a Prey for the following turn, or otherwise just keep the Kanna engine going.

The Oath - Do not play this too early. The fact it is in the deck provides a huge threat the opponent has to respect. If played incorrectly, it CAN lose you the game.

Gank - Ideally used to lock your opponent out of plays in situations where you cannot get initiative. There are plenty of other good times for it.

The rest of the main-deck should be fairly self-explanatory.


Phase Boots - Helps Sorla hit tower (or sometimes Axe hit a good Call).

The rest of the item deck should be fairly straight forward. Blink Dagger is huge, do not cut it.

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