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Artifact Deck Guide:
[ Blue / Red ] Card Lock (6 Perfect Runs - Expert Gauntlet) Full Guide Below!

By Ashimar | Updated December 25th, 2018
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Ashimar December 25th, 2018
Avg. Mana Cost = 5
All Items
0 1 2 3 4 5 6 7 8
16 12 8 4 0
Value $151
Total Cards 35
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Deck Stats Details Tools Discussion (20) Open in Builder
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111 V o t e s
Mana Curve
All Items
0 1 2 3 4 5 6 7 8
16 12 8 4 0
Value $151
Total Cards 35
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KnittingGranny's Avatar
KnittingGranny Posted: December 14th, 2018 | 4:15 AM
I really love this deck. I just had a game against a black eco strategy that started with two Vesture of the Tyrant. I was close to surrendering, but then the midgame rolled around and I locked him out of playing any card for two full rotations. I ended the game with two Time of Triumph. Felt great.
Thanks for sharing!
zerorat's Avatar
zerorat Posted: December 12th, 2018 | 7:44 PM
Ashimar, great list and concept here. I have been very successful with it, though I did make some of my own tweaks. For starters, I felt like the list was too top heavy with Axe Luna Zeus sig spells, Annihilation, Lost in Time and ToT. To compensate for this, I substituted Zeus for Meepo, and I added Revtel Signet rings over the Stonehall Cloaks to mitigate his drawback (and also to keep opponents off item timings with Luna or Ogre). I basically think of his signature spell as a 4/5 creep for 4 (with the benefit of coming back over and over again), and have found that with careful play he is quite powerful. He also combos extremely well with Time of Triumph, and does well with the Blink Daggers we are already running. I also added another Fractured over one Stonehall since we added 3 4-mana Meepos, and subbed a Foresight out for another copy of Buying Time. I think that protecting the advantage we get with meepo is a little more difficult than keeping a zeus alive, but after 2 (and sometimes even just 1) cast of Divided We Stand, most decks have a really hard time keeping up with what we are doing, and, more often than not, the cards they could use to easily dispose of our Meepo army are locked up tighter than a pair of Chinese fingercuffs. Overall, I love the strategy, and plan to main it going forward. Would love an add on Steam so we can chat and practice. Zerorat is my handle. Chao and thanks again!
Ashimar's Avatar
Ashimar Posted: December 12th, 2018 | 11:28 PM
Hey man! thanks for the reply! When i read that you chose meepo over zeus i was like "wtf" :D, but as i kept reading i was understanding this change more and more, i think i will try substituting my list with a meepo too!

here is my steam! i'd be mroe thann happy if you were to add me:
Emonte's Avatar
Emonte Posted: December 20th, 2018 | 7:22 PM
How would u change this deck with the new patch?
Savitar's Avatar
Savitar Posted: December 10th, 2018 | 3:46 PM
After watching your youtube video i realized i played against you like a week ago against this ****ing deck. Right after i lost against you i tried this deck and now i see it here. I wishded after i lost please go let this poor kid have his worst day for this lock deck he made :D Its very ugly and i love it so much, great work keep it up man!
Ashimar's Avatar
Ashimar Posted: December 12th, 2018 | 1:47 PM
haha, thanks! nice to know that people recognize me! :D
I'll be releasing more videos like that one, cause i feel like there are no good, short and detailed guides like mine! (im working on quality and as soon as i get a good mic il make another video)
Nomad's Avatar
Nomad Posted: December 8th, 2018 | 9:56 AM
Seems like a great deck... I think, because I made a bit more budget version ;)

Still works though and I'm slowly upgrading to this tier, thanks!
b0b3rman's Avatar
b0b3rman Posted: December 7th, 2018 | 2:57 PM
****ing great deck, I guess not so for the opponents they must be pulling their hairs out, almost tempted to vote it down :P

Jokes aside the deck is really strong. Solid early with the two red heroes and great mid-late with locks+board clears, also the Time of Triumph is a nice bonus. I did 5W-1L in the Casual Constructed to test it and then 5W-1L in the Expert Constructed (1st time playing the expert btw).

Awesome deck Ashimar , keep up the good work sir :)
Ashimar's Avatar
Ashimar Posted: December 8th, 2018 | 7:11 AM
Thanks so much, man! i love your support! i'm thinking on releasing another guide on a black siege deck evolving around Sorla Khan and The Oath ! what do you think about that? my next guide will be as detailed as this one, do you think it would be helpful to you? or maybe to others?
b0b3rman's Avatar
b0b3rman Posted: December 9th, 2018 | 10:27 AM
Yea ofc mate , I really dig The Oath card :)
blueye's Avatar
blueye Posted: December 7th, 2018 | 7:45 AM
Deck seems super solid vs the many Green/Blue decks that will become increasingly more popular. However, vs aggro it might struggle and i have some ideas/suggestions that should help the matchup while maintaining the 6 lock cards.

Vs aggro you are very reliant on drawing the earlygame (Bronze legionaire+Ignite/At Any Cost) in order to survive the flop in a decent manner. For that reason i think running 1 more At Any Cost and 1 more Annihilation is better than Conflagration. This mainly since nearly all decks run Red the aoe dmg is blocked by armor (and nasal goo+this is just way too slow) from the creeps and Axe. In green Treant will also prevent mode of this damage.

The item deck is also too expensive for the aggro matchup. I would reccommend running only 2 hourglasses and replacing the stonehall cloaks with 3 Revtel Signet Rings and cutting the mauls for a third blink dagger and a short sword (or leather armor even). You need to get your blue heroes somewhat beefy ASAP to prevent that you feed too much gold away. The rings also delay your opponents item timings giving you more time to setup, gain board control and lock them out.
Ashimar's Avatar
Ashimar Posted: December 8th, 2018 | 7:05 AM
Hello, blueye! thank you for taking your time and replying with such a detailed comment! I appreciate your feedback, however, I still want to disagree with you. Vs aggro (siege decks involving Sorla Khan) we have at any cost, in case if we don't, she dies to almost anything. as for red heroes, we mostly ignore the lane that they are in and try to sustain, i know it's hard but you have to understand that we do not dominate the board in the first 4 turns. Think of it as playing black in a game of chess where you constantly try to follow the white. A change that i have considered is adding in khana instead of zeus, because she is tankier and you can place her in a weaker lane on the second flop so she will tank on the aggression by also summoning more creeps. If you have any more question please leave a comment below my youtube video as i will be replying to all the comments there! thank you!
blueye's Avatar
blueye Posted: December 10th, 2018 | 3:05 AM
Hey thanks for the reply ^^. Been having good succes with the list overall and the deck (9-2 in expert atm) and its great to pull back games. Almost pulled back a game where at mana 5 two towers were below 10 hp (hand full of 6 drops), but lost due to 1 misplay at the end. People really underestimate the deck and i expect more people to play it once it catches on.

The third at any cost has been helping since it makes the deck more consistent early on. However the 2 conflagrations are a fine option too. I will try kanna over zeus, even though the hero cards is much worse she is indeed really good at getting the lane back where your Luna sits by dropping her there on the turn.
raliso's Avatar
raliso Posted: December 6th, 2018 | 10:47 PM
The deck is really good. Definitely a tier 1 deck, it counters swarm and combo decks pretty well, such as Hyped's Blue/Green, commonly seen in this meta. Although this deck has basically no chance against super aggressive strategies , Red/Black, also quite in the meta rn.
Ashimar's Avatar
Ashimar Posted: December 8th, 2018 | 7:06 AM
Thank you :) i like that you have enjoyed the deck) i have made a video guide of this deck that is a little more detailed and easier to follow! if you would like you can check it out! the lick is at the bottom of this guide!
ggrey's Avatar
ggrey Posted: December 6th, 2018 | 3:22 PM
Lacks options against more aggressive decks, I have a very poor winrate using this deck against mono black and red black, which is 90% of the games I play. Also very reliant on good shop RNG. So far I've had maybe 1 game where I've gotten value from hourglass.
Ashimar's Avatar
Ashimar Posted: December 8th, 2018 | 7:08 AM
Hey, ggrey! thanks for your reply! i agree with you, this deck does struggle against some of the more aggressive decks, but if you have some more playtime with this deck you will be able to understand what to do in certain situations! overall you WILL beat someone who is new to an aggro deck just because you have more experience and know how to react.
blueye's Avatar
blueye Posted: December 7th, 2018 | 7:22 AM
The only real change would be to add another At any cost+Annihilation to nuke more boards (replacing the 2 conflagrations). Or run 3 red heroes but then there would be no room for the lock mechanics
Ashimar's Avatar
Ashimar Posted: December 8th, 2018 | 7:09 AM
adding in another At Any Cost is reasonable, however having more than 2 red heroes is not, it's up to you to play around with the deck and switch out some cards but i recommend on staying with what i have build because believe me, i have played a lot on this deck and adjusted it well for the meta!
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Deck Details & Information
[ Blue / Red ] Control Card Lock

Full Guide:

Selemene Storm Deck Guide:


First of all, I love Lock Decks. So please excuse me if I get a tad carried away gushing over the concept of this deck. What I mean by a "Lock Deck" (not necessarily the Lock Mechanic in Artifact) is when your entire deck's strategy is to shut the opponent down, prevent them from playing their cards, or in general ruin their entire game plan.

In Artifact, there is an actual Lock Mechanic, which applies to a card in the opponent's hand, Locking it from being played for an entire round. If I were to apply 2 Lock to a card, it would be locked out for 2 rounds. Fractured Timeline, Buying Time, and the big one, Lost in Time all apply Lock to the opponent's cards. I would like to mention, they all feature Faceless Void in their artwork. Could he be a future Hero with a Lock Mechanic effect? Only time will know.

I have played this deck for over 60 matches now, and can safely say that this is definitely a Tier 1 deck, or at least a counter to all other Tier 1 decks out there, and if piloted correctly it will have no rivals. If you're reading this right now I would like to thank you as I have spent an enormous amount of time writing this for you, my dear reader! Please stay until the end because this means that my efforts were not lost.

*Why These Heroes?*

Axe is a solid hero, he will help us sustain vs Aggressive decks and will lead us into the late game where our opponent will not be able to play cards due to the Lock mechanic.
Bristleback is another solid choice for a red hero, however, he is replaceable by Legionn Commander it all depends on your personal preference, but I chose to run Bristleback because his Viscous Nasal Goo has a great synergy with our defensive improvements. if the hero has -2 armor our Ignite and Conflagration will deal +2 damage.
First blue hero o the list is Luna. Luna is one of the best blue heroes, she deals piercing damage with her Eclipse which is extremely good vs armour focused decks as piercing damage completely ignores armour. She is also able to take a couple of hits from strong heroes before she goes due to the fact she has above average health.
Zeus is another strong hero that brings in a very strong signature card Thunndergod's Wraith which once again deals piercing damage.
Last but not least, Ogre Magi. Ogre is another "A" Tier blue hero which has one of the strongest Improvement in his package - Ignite. Ignite is extremely strong because it deals piercing damage AND benefits from Viscous Nasal Goo

*How To Best Play The Lock?*

Ideally, Fractured Timeline would be placed in Lane One. Because there, the card can actually trigger at the begging of every round, preventing the locked card from being played in any lane. In a perfect world, all Fractured Timeline would be played in Lane Three, into Lane One, activating at the beginning of the following round, regardless if Lane One is your high priority lane or not, although it is important to be aware if your opponent has Demagicking Maul or not. It might be in your best interest to make Lane One a High priority anyway because that's the best place to cast Thundergod's Wrath from.

Most of the time, I'd say Buying Time doesn't have to be played on curve. I personally would rather wait until I have an Ogre Magi in a lane, and then start playing Buying Time. When you are in a Lane at 3 or 4 Mana, there are much better cards to play. Also, the biggest reason you are running Lock cards are to prevent your opponent from playing the best cards in the game, things like Annihilation, Time of Triumph, Emissary of the Quorum, Thunderhide Pack, Thundergod's Wrath, and Coup de Grace. All of these cards cost 6 or more Mana. Imagine you play Buying Time on curve and hit 2 of these cards in your opponent's hand. They don't care, they don't have the Mana to play it anyway and by the time the Lock wears off, they'll be able to cast their card on curve! So in general, I think it's best to wait to play Buying Time when you have 5 Mana, on the River turn, when Ogre Magi is deployed.

And of course, Lost in Time can be played right on curve. If you can play this with Initiative in Lane One, right on 6 Mana, it's likely you can hit a lot of really good cards in your opponent's hand. By this time in the game, they've probably played many low cost 3, 4, or even 5 Mana cost cards, leaving them with only end game, powerful Spells. Ideally, you also play this in lane with Ogre Magi, because this is a very juicy spell to get a free copy of.

One more thing on the Lock mechanic, itself. Many people won't play these cards because they say things like, "Oh, it'll never hit the card I need it to!" In response to that, I say that's a ridiculous thing to say. In every game you play without Lock, the opponent gets to play their cards, they'll always be able to play their cards. Because of this, a good player will play as if the opponent has the absolute best cards in their hands. Does my opponent have Time of Triumph in hand? Probably, I best set my board up in such a way that I can prepare for it! This is always the correct play. But when playing Lock cards, it doesn't mean you should automatically assume the opponent's best cards are locked. Always assume the opponent can make the best play from their hand, regardless of how many times you have Locked them. And any time the opponent doesn't make the best play? Well, you can get further ahead!

*The Rest Of The Deck, Win Condition and Items.*

Because we have so many board clears we are able to stall the game where this deck really start to shine. You don't have to be afraid of opponent's Annihilation because it's most likely Locked, No more Time of Triumph Finishers from your enemy, instead it's going to be us who is buffing our heroes and shredding their towers to pieces!
Smash Their Defences! Is just a tech card present to remove that cheeky Cheating Death if you're facing Green Ramp, or The Oath if you're facing Black Siege deck.
Foresight Allows us to draw to more of our desired Locking cards, Ideally you would be casting this in a lane where Ogre Magi is present for that juicy Multicast!
Bronze Legionnaire and Stonehall Elite are our only minions that are present to tank on early aggression, we don't need any more because we have Time of Triumph to finish our game.

As for the items Claszureme Hourglass (Who even came up with this name?...) is an obvious choice because it further improves the general idea of the deck.
Stonehall Cloak is an obvious choice, cheap and reliable source of health.
Blink Dagger is probably one of the best items in the deck. During Action Phase you can cast Thundergod's Wrath then use Blink Dagger on a blue hero, move that hero to the next lane and cast Thundergod's Wrath again.
Demagickinng Maul Is another tech card that removes enemy improvements because it is possible to run out of Smash Their Defenses!.

That's pretty much it! If you have any questions you can comment below and I will try my best to answer all of your comments! Also, I will be releasing new decks with complete guides like this one soon! I will update this post with their links when the guide is done. Also, I am planning on creating a YouTube channel where I will be posting daily video playthrough of all my decks with guides and many many more! Feel free to add me on Steam, I am accepting anyone who has passion for the same game as I do! Thank you once again for reading and Peace Out!


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